Just beat Windwaker. A weekend sprint to the finish. Of course, it was a fabulous ending. Up until recently, I wasn’t digging on it, it started to feel like Metroid Prime did (I just wanted to get through it). But Windwaker had a sweet aftertaste after it was all said and done.
Wow, really dark. I’ll spare the details but I was really thinking R rating for the ending bits. Geez. Very artistic though, the way Ganon goes. I think in the NES version he just blinks away or something. In Windwaker, my jaw was on the floor.
I guess the Japanese really know how to finish things (Akira).

There were a bunch of things I left undone. I didn’t do all the little sidequests to death. I did some. I could never sort the mail fast enough and the picture puzzle on the wall I just left alone (I hate those things even in real life — you know, the sliding puzzle things). I did however manage to clear the gauntlet thing. That was grueling. Hardest part in my opinion (and I mean down to the heart piece).
I had a row of hearts plus 2, however many that is.
Overall, the gameplay was really great. I had only played the NES zelda before, I know the series is so much more involved than these two. Regardless, it was great to see all the classic stuff back in action. You had the boomerrang, the triforce, recognizable enemies, bombs and arrows.

Some side things were really fun. Getting the trading routes with the shop was very lengthy but I liked the result. Catching the girl at night stealing from the safe was a very clever little side story. Good times. I found myself waiting a lot on animations and other things. I wanted to play a little bit faster than the game would let me. Very small detail.
Phew. Well, good relaxing weekend. Ready for Twilight Princess sometime next year.
Windwaker was not without inspiring me to record this. Opening credits, has been the theme since I can remember.
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