NES Dismantle

I ordered a NES repair kit from nintendorepairshop.com (unimportant) and cleaned everything. I took the whole thing apart and replaced the 72 pin connector inside (the thing that the game cart plugs into) and cleaned off the motherboard. A whole lot of black crap came off everything even though it looked silver or gold. Interesting that it was so dirty even though it looked sort of shiny. As I cleaned it, the contacts started looking like a clean mirror instead of smokey mirror.

Why? Some games do the purple flashing thing. In the end, it’s a little better but not the silver bullet I was hoping for. I think some of my carts are just scratched or not quite rightly aligned. I don’t know. Some work better. Super Techmo Bowl would always give me problems but now it works pretty quickly once I jiggle it around. But it didn’t fix it completely.

I also had to clean every single game I have because if you don’t, you just deposit crap back on the pins. You can take apart the NES mostly with just a normal philips screwdriver. It’s pretty easy but the games have a security bit that I had to buy with the kit.

Anyway, here’s the fun stuff. Each game is different. No wonder why the games were expensive, it’s electronics in there! Some games have this MMC3b chip on it. Some games have old IC style chips on them, some have one of these MMC3b chips on it. Take a look at Super Techmo Bowl.

It’s got a battery for save games, the square chip is the MM3C chip (some have MM3B, just different revs) and a bunch of rectangular chips that I have no idea what they are. It was interesting to see the older games only have the rectangles on them. Newer (and good/complex) games almost always had the MMC3x chip on it and a battery. Except Metroid (uses passwords for save games). The pin connectors at the bottom is what sticks out (what you blow on). Crazy!

So here’s the real reason I’m posting this. Another mystery solved! Remember how sometimes your NES cart had a clicky sound when you shook it? I always thought it was a screw, part of the cart that was broken. I were like: “how does it still work?!”. Well I found out what it is! One of my carts has that same sound and when I opened it up to clean it, this is what I found.

It’s just a little gray plastic standoff post in the inside. It’s made out of the case. You can see the little dot where it broke off. So it rattles around in there, maybe hitting the cart electronics but it’s so light it doesn’t mess with anything. I don’t even think the standoff is really needed unless you were flexing and pressing down on the middle of the cart. And the electronics have so much space inside, you might not even hit it. I didn’t see any cart electronics that take up even 40% of the space in there. It’s like a potato chip bag. You open it up and most of it is air.

NES ASCII


Idea not mine.
[ + = .. ]

Sword and Sworcery


For god’s sake, play Sword and Sworcery on the iPad. Environment, soundtrack and aesthetic is incredibly hip. It’s Out of this World both figuratively and referentially. I tweeted @the1console asking about the engine and they said:

Also I’ll try and expose more process stuff with blog posts & videos from members of the team, once the whirlwind dies down.

Looking forward to that. He said it’s all home grown code. Awesome. I’m really interested to know about how the animation interpolation system works and what kind of fake 3D they are doing for the scrolling movement. I hope he puts a little bit of time into the write-up if they don’t release a significant amount of code.

I’ve been looking at various iOS game frameworks recently like Sparrow and Cocos2d; I haven’t done any tests with them yet. Seeing something this polished and original is extremely inspiring but also amazing in that they probably used minimal frameworks. I can’t imagine them using sprites and textures, I would guess it’s all procedurally generated which I can relate to. I’m not an artist but I can make pixels move.

Hats off to these guys for making a model title that will be referenced for a long time.

Kittyclysm

Kittyclysm. Meow all the way to 85.

  • Finished Heavy Rain. Can’t talk about the ending. Overall, very different game. Nice change of pace. I don’t want to play through it again, which is what the devs intended. I made my choice even if I didn’t like the result. The shit is immutable. The end. (0)

Game Finishing Marathon

Finished FFXIII. It’s well done but I didn’t like it that much. The ending was super sweet and I never noticed the logo significance until then. I didn’t go 100%, didn’t really want to. I think twelve was a better game.

Finished Darksiders. Really great game overall. I was only two armageddon blade shards away from the end. I got the abysmal armor set and had no problems with the end boss (one shot). I hope they do another one. It was a great ride although the framerate and feel was kinda weird the whole way through.

Tonbos is playing WoW again. I’m about 20% tempted. But I’ve got some fun productive things rolling on squarism, can’t lose the groove. I’m interested as to what has changed. But I’m not excited about being overwhelmed again. I tried playing again about a year ago and it was a bit overpowering. I just looked at my inventory, all the items, all the things to do and no one really noticed I was back. I don’t think anything will have changed in that regard but I’m interested to see how Kittycylsm will affect the game.

Finished PixelJunk shooter. I was just a few gems away from opening the last boss fight.

Right now, I’m starting back up on Heavy Rain. Then my finish list looks something like this:

  • MLB08 (one season)
  • Demon’s Souls (I might sell it actually)
  • Okami
  • Assasin’s Creed 2
  • Skate (1)
  • Little Big Planet
  • Beatles Rock Band
  • Rock Band 2

I don’t even want to talk about the unopened list. Hey Batman, I see you.

RROD #4

After having nothing but PC and speaker problems today, my Xbox decided to give up the ghost. Yep, another bunch of red rings staring at me. I’m done with this gen. I tried to buy a slim today but everyone is sold out.

I took the day to rearrange my whole AV setup which took about 4 hours. Try moving your amp around. It’s goddamn impossible without unplugging everything.

On the plus side, my setup is better.

On the down side, I’m outright buying my 2nd xbox which will be the 4th I’ve had.

Waterfall in FFXIII

A waterfall rendered so realistically that I got a glass of water.

Megaman

Mega Man
I beat Megaman 1 on NES (I cheated).

Megaman is hard as balls. I suck at Megaman 9 and I’ve always sucked at any other one. It’s goddamn twitch shit. I can’t fucking stand elite twitch games. Ok, maybe you are good at megaman, street fighter 4 and all the other games I suck at. Great. You have my respect. But after that, there’s still a game there that I’ve barely seen.

Enter rewind.

Rewind is a feature on emulators that I’ve been slowly noticing. Maybe Braid turned me onto it. I’m not sure. Anyway, it simply rewinds time. Died on some spikes after carefully jumping over 20 blocks? No problem, just back up a few seconds. On one bar of health on the final boss? No problem, patiently rewind 100x and you’ll eventually get it.

So I beat it in one 1up (sorta) and actually had fun doing it. It was so pleasant that I got around to finally beating Gradius too. That’s only taken me since about 1986 to beat it.

Megaman has a great ending song and I’m going to remix it. Next up, Megaman 2? Damn, if only rewind worked on all the consoles …

Forza2 done

forza_completeWhen the PS2 was the end-all-be-all, I played Gran Turismo to death. I started late in the series with GT3 and loved it. I got 100% and it remains the definitive game that I completed. Then GT4 came out but I didn’t feel the same motivation to get 100% on it. I bought a wheel and had fun with it but it was pretty much the same game with a smoother interface and newer cars.

Who cares? Well it’s kind of a bit of insight into what was going on in the gaming world around this time. The PS3 was in development and Polyphony Digital (the devs of Gran Turismo) were famous for polishing their titles to obsessive levels. It was going to be a huge drought in the definitive racing series. Around this time too was the launch of the 360. Forza 2 was getting good reviews and I picked it up thinking it was going to be a cute diversion like Need for Speed or something like that.

Forza 2 turned out to be a hardcore racing game on par with Gran Turismo’s simulation take on racing games. It has a bit more edge than the weird mature smooth jazz GT style from japan but the gameplay is realistically pleasing to a GT player. I started Forza 2 when it was released (May 2007) and I’ve been racing a few circuits whenever I’ve had time or gotten an itch. So at 2.5 years, it took a long time to finish.

The ending was very weak and excepting the achievement, nothing really happened. I just finished all the races and put it away. Meh. But good game.

When GT5 comes out, I’m going all out with a G27 wheel and racing stand.