For god’s sake, play Sword and Sworcery on the iPad. Environment, soundtrack and aesthetic is incredibly hip. It’s Out of this World both figuratively and referentially. I tweeted @the1console asking about the engine and they said:
Also I’ll try and expose more process stuff with blog posts & videos from members of the team, once the whirlwind dies down.
Looking forward to that. He said it’s all home grown code. Awesome. I’m really interested to know about how the animation interpolation system works and what kind of fake 3D they are doing for the scrolling movement. I hope he puts a little bit of time into the write-up if they don’t release a significant amount of code.
I’ve been looking at various iOS game frameworks recently like Sparrow and Cocos2d; I haven’t done any tests with them yet. Seeing something this polished and original is extremely inspiring but also amazing in that they probably used minimal frameworks. I can’t imagine them using sprites and textures, I would guess it’s all procedurally generated which I can relate to. I’m not an artist but I can make pixels move.
Hats off to these guys for making a model title that will be referenced for a long time.