Flight404

Flight404 is a blog about visualization by Robert Hodgin. He’s a brilliant designer with a sweet full-time gig doing all matter of experimentation in flash, processing and whatever. One of his older pieces is a realtime music video of sorts. It’s pretty amazing (and got a lot of coverage) but he’s done lots of other things. In short, I’m a fan of his poop.


Weird Fishes: Arpeggi from flight404 on Vimeo.

Recently, I’ve been cranking away on a Tetris clone in Processing. It’s a rite of passage so I’ve read. Everyone must make Tetris before moving on. And this prophecy has been true so far. It’s a challenge in which collision detection, clean design, drawing, timing and states all have to come together. Otherwise, it turns into a mess of spaghetti pick-up sticks that won’t produce even a now pedestrian game of Tetris. In his latest post about doing branching in 3D, I was happy to see this:

I am going to work on understanding the code a bit more first. I know I wrote it, but that doesn’t mean I fully understand it.

Been there. There now actually.

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