The Final Fantasy XII Save Crystal

Yep, this is going to be an obscure one.

FFXII has a little save crystal that when you press (X), you can save your game. It’s a model that is approximately the size of the player’s character and it rotates slowly. Nothing special but on the PS2 I thought it was well executed. For the platform it’s on, I think it’s one of the most interesting and deep models in a PS2 game and sadly I wish they had waited for the PS3 to do FF12.

Of course no one cares. People care so little that there isn’t even a google image search that comes up with anything reasonable. So I’m posting my own set of shots strategically named so that hopefully the Googlemobile picks it up and the greater good is … well … more gooder.

Behold! A meaningless screenshot from a video game!

Notice how the edges are a bit black, I wonder if that’s a function of lighting or a function of material. Also interesting is that doing a polygon with sharp edges is so easy with modelling that I guess they focused on the pretty “illusion of glass” stuff. You can really see this effect strongly in the 3rd picture at the bottom tip of the shard.

Neat.

1 Comment so far
Leave a comment

1

It’s probably a combination of texture tricks and lighting tricks. Remember: for the most part, you can make a red car by texturing it red and putting a white light on it, or you can make a red car by making it white and putting a red light on it.

My guess? I think they’ve changed the texture near the base to be darker.



Leave a comment
Line and paragraph breaks automatic, e-mail address never displayed, HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>