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	<title>Comments on: Gamer&#8217;s Quarter on Wii FPS</title>
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	<link>http://ubernub.com/2006/07/11/gamers-quarter-on-wii-fps</link>
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		<title>By: Chris</title>
		<link>http://ubernub.com/2006/07/11/gamers-quarter-on-wii-fps/comment-page-1#comment-276</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 12 Jul 2006 04:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://hexameter.com/2006/07/11/gamers-quarter-on-wii-fps/#comment-276</guid>
		<description>I agree with you Hic, it&#039;s a wait and see thing.  But unfortunately, Gamer&#039;s Quarter has already seen and I haven&#039;t.  The 360&#039;s release titles are meh, the PS2 was the same way.  There&#039;s only a few gems.

Wookie: I never thought of a tank game but now I&#039;d be totally up for a remake of Battlezone (the newer one, Battlezone2 -- which also was a remake).  That game ruled and it had independent aiming with the turret (really strafing ala standard FPSs).  Was cool.</description>
		<content:encoded><![CDATA[<p>I agree with you Hic, it&#8217;s a wait and see thing.  But unfortunately, Gamer&#8217;s Quarter has already seen and I haven&#8217;t.  The 360&#8242;s release titles are meh, the PS2 was the same way.  There&#8217;s only a few gems.</p>
<p>Wookie: I never thought of a tank game but now I&#8217;d be totally up for a remake of Battlezone (the newer one, Battlezone2 &#8212; which also was a remake).  That game ruled and it had independent aiming with the turret (really strafing ala standard FPSs).  Was cool.</p>
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		<title>By: Wookie</title>
		<link>http://ubernub.com/2006/07/11/gamers-quarter-on-wii-fps/comment-page-1#comment-275</link>
		<dc:creator>Wookie</dc:creator>
		<pubDate>Tue, 11 Jul 2006 21:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://hexameter.com/2006/07/11/gamers-quarter-on-wii-fps/#comment-275</guid>
		<description>I think given the gyro function they could have come up with something more imaginative - like tilting it in any direction would cause movement that way - but I ask a lot.

It&#039;s not THAT bad.  Having played lots of console FPS&#039;s I may be biased but it&#039;s not any worse than your typical PS2 or Xbox dual-joystick controls.

I will say though that I would have reversed it - the d-pad makes a much more natural WASD and the gyro control and trigger in the right hand would be a lot more like &#039;pointing a gun&#039;.

I can&#039;t wait for a tank game with a special 2-nunchuk controller with rotation and stuff.  </description>
		<content:encoded><![CDATA[<p>I think given the gyro function they could have come up with something more imaginative &#8211; like tilting it in any direction would cause movement that way &#8211; but I ask a lot.</p>
<p>It&#8217;s not THAT bad.  Having played lots of console FPS&#8217;s I may be biased but it&#8217;s not any worse than your typical PS2 or Xbox dual-joystick controls.</p>
<p>I will say though that I would have reversed it &#8211; the d-pad makes a much more natural WASD and the gyro control and trigger in the right hand would be a lot more like &#8216;pointing a gun&#8217;.</p>
<p>I can&#8217;t wait for a tank game with a special 2-nunchuk controller with rotation and stuff.</p>
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		<title>By: Hic</title>
		<link>http://ubernub.com/2006/07/11/gamers-quarter-on-wii-fps/comment-page-1#comment-274</link>
		<dc:creator>Hic</dc:creator>
		<pubDate>Tue, 11 Jul 2006 18:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://hexameter.com/2006/07/11/gamers-quarter-on-wii-fps/#comment-274</guid>
		<description>Yuck.  I wonder if adding better movement controls is something that Ubisoft was more worried about post-E3.  I mean, you got to admit:  Demoing a game at E3 *usually is only about what the game looks like.  Usually is given an astrisk because this year, demoing a Wii game had more to do with the way you played it rather than what it looked like.  If you think about it, as long as they&#039;ve got a good story and a good look, they can change the way you control it to be more complex...maybe.</description>
		<content:encoded><![CDATA[<p>Yuck.  I wonder if adding better movement controls is something that Ubisoft was more worried about post-E3.  I mean, you got to admit:  Demoing a game at E3 *usually is only about what the game looks like.  Usually is given an astrisk because this year, demoing a Wii game had more to do with the way you played it rather than what it looked like.  If you think about it, as long as they&#8217;ve got a good story and a good look, they can change the way you control it to be more complex&#8230;maybe.</p>
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