<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Cloud, a student game project</title>
	<atom:link href="http://ubernub.com/2006/03/16/cloud-a-student-game-project/feed" rel="self" type="application/rss+xml" />
	<link>http://ubernub.com/2006/03/16/cloud-a-student-game-project</link>
	<description></description>
	<lastBuildDate>Wed, 10 Aug 2011 04:34:08 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
	<item>
		<title>By: Wookie</title>
		<link>http://ubernub.com/2006/03/16/cloud-a-student-game-project/comment-page-1#comment-125</link>
		<dc:creator>Wookie</dc:creator>
		<pubDate>Fri, 17 Mar 2006 17:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://hexameter.com/2006/03/16/cloud-a-student-game-project/#comment-125</guid>
		<description>&lt;a href=&quot;http://www.rube-goldberg.com/html/gallery.htm&quot; rel=&quot;nofollow&quot;&gt;Not so much innovator as nonsequitous tangent&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://www.rube-goldberg.com/html/gallery.htm" rel="nofollow">Not so much innovator as nonsequitous tangent</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hic</title>
		<link>http://ubernub.com/2006/03/16/cloud-a-student-game-project/comment-page-1#comment-124</link>
		<dc:creator>hic</dc:creator>
		<pubDate>Fri, 17 Mar 2006 14:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://hexameter.com/2006/03/16/cloud-a-student-game-project/#comment-124</guid>
		<description>http://www.igf.com/2006entrants.shtml

Innovators</description>
		<content:encoded><![CDATA[<p><a href="http://www.igf.com/2006entrants.shtml" rel="nofollow">http://www.igf.com/2006entrants.shtml</a></p>
<p>Innovators</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hic</title>
		<link>http://ubernub.com/2006/03/16/cloud-a-student-game-project/comment-page-1#comment-123</link>
		<dc:creator>hic</dc:creator>
		<pubDate>Fri, 17 Mar 2006 14:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://hexameter.com/2006/03/16/cloud-a-student-game-project/#comment-123</guid>
		<description>Absolutely!  W/o even looking at the link, I whole-heartedly agree that games that are art (i.e. not just a game, but rather interactive art) come from folk who are not worried about making money on the damn thing.

A game developing or game publishing company has to make money to survive.  Money is made by creating/publishing games that the company is fairly certain will sell well.  That gamble is determined by previous titles of the same genre/kind.  This creates a sort of  &quot;inbreeding&quot; in the industry.  It&#039;s why all art goes through phases.  Someone does something different and it&#039;s a hit.  Then everyone else copies (in some form) that hit until the market is flooded with derivitive copy-cats.  It takes someone not concerned about making a profit to create the next big thing.</description>
		<content:encoded><![CDATA[<p>Absolutely!  W/o even looking at the link, I whole-heartedly agree that games that are art (i.e. not just a game, but rather interactive art) come from folk who are not worried about making money on the damn thing.</p>
<p>A game developing or game publishing company has to make money to survive.  Money is made by creating/publishing games that the company is fairly certain will sell well.  That gamble is determined by previous titles of the same genre/kind.  This creates a sort of  &#8220;inbreeding&#8221; in the industry.  It&#8217;s why all art goes through phases.  Someone does something different and it&#8217;s a hit.  Then everyone else copies (in some form) that hit until the market is flooded with derivitive copy-cats.  It takes someone not concerned about making a profit to create the next big thing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wookie</title>
		<link>http://ubernub.com/2006/03/16/cloud-a-student-game-project/comment-page-1#comment-121</link>
		<dc:creator>Wookie</dc:creator>
		<pubDate>Fri, 17 Mar 2006 01:09:22 +0000</pubDate>
		<guid isPermaLink="false">http://hexameter.com/2006/03/16/cloud-a-student-game-project/#comment-121</guid>
		<description>I don&#039;t think thats an original piece of music - maybe a variation on a theme of something but it sounded familiar.  Twas very nice though - I agree it was well composed and well concieved in general let alone for a student project.  

Goes to show you (hic) that the best and most creative new material in &quot;interactive entertainment&quot; comes from indie dev&#039;s and students who don&#039;t have to suffer under the burdens of what corporate entities determine to be &quot;targeted to their key demographic&quot; etc etc.  I&#039;m sure you probably agree but I call you out anyway.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think thats an original piece of music &#8211; maybe a variation on a theme of something but it sounded familiar.  Twas very nice though &#8211; I agree it was well composed and well concieved in general let alone for a student project.  </p>
<p>Goes to show you (hic) that the best and most creative new material in &#8220;interactive entertainment&#8221; comes from indie dev&#8217;s and students who don&#8217;t have to suffer under the burdens of what corporate entities determine to be &#8220;targeted to their key demographic&#8221; etc etc.  I&#8217;m sure you probably agree but I call you out anyway.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

