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	<title>Comments on: 3d Goggles Bleh?</title>
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	<link>http://ubernub.com/2006/03/02/3d-goggles-bleh</link>
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		<title>By: Chris</title>
		<link>http://ubernub.com/2006/03/02/3d-goggles-bleh/comment-page-1#comment-105</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 03 Mar 2006 16:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://hexameter.com/2006/03/02/3d-goggles-bleh/#comment-105</guid>
		<description>People say that you can minimize the dizzy   stuff with configuing the sensitivity, depth etc.  They have an app that you have to tinker with.

Most games don&#039;t have dynamic depth of field.  That would be cool.  But that&#039;s not the 3d effect.  Like magic eye.  It floats of the page without artificial blurring.  Again, I&#039;d have to see it.

Well 105&quot; in 3d apparently does go outside of your field of view.  Meh.

Still, they say you can only really use it for one hour.  Which is good actually, people should take breaks like TV.  From work too.  :)</description>
		<content:encoded><![CDATA[<p>People say that you can minimize the dizzy   stuff with configuing the sensitivity, depth etc.  They have an app that you have to tinker with.</p>
<p>Most games don&#8217;t have dynamic depth of field.  That would be cool.  But that&#8217;s not the 3d effect.  Like magic eye.  It floats of the page without artificial blurring.  Again, I&#8217;d have to see it.</p>
<p>Well 105&#8243; in 3d apparently does go outside of your field of view.  Meh.</p>
<p>Still, they say you can only really use it for one hour.  Which is good actually, people should take breaks like TV.  From work too.  :)</p>
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		<title>By: Wookie</title>
		<link>http://ubernub.com/2006/03/02/3d-goggles-bleh/comment-page-1#comment-104</link>
		<dc:creator>Wookie</dc:creator>
		<pubDate>Fri, 03 Mar 2006 13:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://hexameter.com/2006/03/02/3d-goggles-bleh/#comment-104</guid>
		<description>This is so far from being anything close to practical.

First off; people always get headaches because it&#039;s always unnatural to input the &quot;moving&quot; sensation into the visual parts of the brain while the inner ear senses nothing.  Like reverse carsickness when you&#039;re reading.

Second, the games and software would have to take into account visual focus.  Measuring the pupil, adjusting the focus of the game to where the eye is looking, and do it all at a very high speed.  As fast as electronics are these days, the (non-drugged) eye is able to move much faster without trailing, losing focus, etc.

Next is the fact that goggles are inheretly uncomfortable and unsettling.   People want to be able to kinda check the peripheral vision to see things happening around them.  This is why motion ride creators and IMAX-esque immersion film studios maintain an insanly expensive 90&#039; screen and handcrafted projectors create a superior experience to using less expensive and more field-of-vision-consuming goggles.

These people would be better off focusing their energies on holographic projection - much more intersting and immersive to have the CT actually &#039;in the room&#039; than be 4&quot; from your face no matter how 3D they get the screen to look.

Having said that 3D is very cool.</description>
		<content:encoded><![CDATA[<p>This is so far from being anything close to practical.</p>
<p>First off; people always get headaches because it&#8217;s always unnatural to input the &#8220;moving&#8221; sensation into the visual parts of the brain while the inner ear senses nothing.  Like reverse carsickness when you&#8217;re reading.</p>
<p>Second, the games and software would have to take into account visual focus.  Measuring the pupil, adjusting the focus of the game to where the eye is looking, and do it all at a very high speed.  As fast as electronics are these days, the (non-drugged) eye is able to move much faster without trailing, losing focus, etc.</p>
<p>Next is the fact that goggles are inheretly uncomfortable and unsettling.   People want to be able to kinda check the peripheral vision to see things happening around them.  This is why motion ride creators and IMAX-esque immersion film studios maintain an insanly expensive 90&#8242; screen and handcrafted projectors create a superior experience to using less expensive and more field-of-vision-consuming goggles.</p>
<p>These people would be better off focusing their energies on holographic projection &#8211; much more intersting and immersive to have the CT actually &#8216;in the room&#8217; than be 4&#8243; from your face no matter how 3D they get the screen to look.</p>
<p>Having said that 3D is very cool.</p>
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